Nintendo Pocket Football Club™1Important InformationBasic Information2Information Sharing3Online Features4Parental ControlsIntroduction5About the Game
4Parental ControlsYou can use the following ParentalControls to restrict certain featuresof this software.♦ For more information aboutParental Control
5About the GameNintendo Pocket Football Club™ is asimulation game in which you takeon the role of a football clubmanager. Starting in the bottomdivisi
Your manager backing rate increasesor decreases depending on yourresults in official matches andfriendlies. If you win, your backingrate will go up, a
6Playing the GameTraining Your PlayersUse the trainingcards found duringmatches on yourplayers to see theirstats increaseaccordingly. Even when you do
MultiplayerPut your team to the test againstother Nintendo Pocket Football Clubplayers in ranking matches (p. 16).You can also enter a club ID to play
Receive team data from other playersvia StreetPass and play practicematches or friendlies against theirteams on weeks when you have noofficial matches
7Controls♦ Select / Confirm commands canalso be performed using theTouch Screen.Cancel/OpenManager'sNotesSelect /ConfirmMove cursor
8Getting StartedContinuing a GameSelect the save file that you wish tocontinue.Starting a New Game♦ You cannot change your basecountry once you have c
9Home TownStadium2Play matches here (p. 11).You can also purchase additionalteams here (p. 12).Club Office3You can carry out various teammanagement du
Manager's Notes4The Manager's Notes serve as ahandy reference guide to variousaspects of the game. Explanations ofmany in-game terms are als
12Additional Teams13The Team Camp14The Club Office15Viewing Player DataWireless Menu16Ranking Matches17Local Wireless Matches18StreetPass and SpotPass
10Saving and Deleting Game DataSelect the Clock Tower in yourHome Town to save your game.Saving DataTo erase all save files at once, pressand hold ,
● Do not turn the power off,reset the system or removeGame Cards/SD cards whilesaving. Make sure not to getdirt in the terminals. Theseactions could r
11The StadiumThere are three types of match thatcan be played at the Stadium. Inaddition to the official matchesscheduled in your fixture list, youcan
Match PreparationYou can adjustyour TEAMTACTICS andchoose which KITyour team will wear.Select SQUAD toadj ust yourformation, starting line-up andsubst
Playing a MatchOnce started, the match will play outautomatically.Touching the or next tothe team's name will displayinformation about that t
Controls During a MatchMove cameraDisplay or hideall playernamesCheck what's going on inother matches being played.Use to check variousdiffer
Half-TimeIn official matches andfriendlies, there is aninterval between thefirst half and secondhalf. You can use half-time to make SUBSTITUTIONS orad
Touch this option or press torecord the whole match.
12Additional TeamsConnect to the internet andpurchase additional teams in order toplay matches against them. Thereare two different types of additiona
● Purchased teams will be sharedacross both save files and can beplayed against in either file.● You can check your purchasedcontent in the Account Ac
1Important InformationPlease read this manual carefullybefore using this software. If thesoftware is to be used by youngchildren, the manual should be
To purchase additional teams, youmust have the required funds in yourNintendo eShop account balance. Ifyou do not have the required funds,you will be
13The Team CampFrom the TeamCamp menu, youcan view PlayerData (p. 15) for allof your squadmembers, and select training forthem to carry out. The train
Certain trainingcards willproduce aspecial effectwhen combinedtogether. These are known asspecial combos. On the trainingselection screen, press to
Match ID SearchEvery ranking match played is givena unique Match ID (p. 19). Enter theID to watch the video of thatparticular match.
14The Club OfficeNumber of Players1This shows how many players youcurrently have in your squad. Themaximum allowed is 25. All playersare signed on one
Transfer Deadline3This shows the transfer deadline.Once the transfer deadline haspassed, you may no longer makeoffers for players who belong toother c
Make offers for playersin order to sign themfor your club. Playerswho are not currentlysigned to any club willalways join you if you make an offerfor
♦ In order to share players withsomeone else, they must beregistered on your friend list andyou must also be registered ontheirs. Friend registration
15Viewing Player Data43121098756The Player Data ScreenShows thespeed at whicha player can runor dribble.SpeedShows thestrength of aplayer's kick,
Shows aplayer'sstrength in thechallenge, andhis ability torecover fromfatigue.ToughnessShows aplayer'senduranceduring matches.StaminaShows a
For precautions related to wirelesscommunication and online play,please refer to the OperationsManual, "Health and SafetyInformation".The in
Career8Years at clubThe number of years that the playerhas been at your club.PlayedShirt Number5Cards6Shows how many red and yellowcards the player ha
Player List ScreenRecent Training History9From the left, the boxes representthis week, last week, two weeks agoand three weeks ago. Weeks whenthe play
This screenpresents a list ofall your players,with informationabout each one.The players arearranged in order,beginning withyour startingeleven. Selec
♦ The player list screen can beviewed either by selectingMANAGE TEAM in the Club Office,or by selecting PLAYER DATA inthe Team Camp. The informationfr
16Ranking MatchesRankings are calculated once perday. If your team data has beenupdated, this may only be reflectedafter the rankings have beencalcula
Enter a team's club ID to play amatch against them. These matchesdo not affect rankings.Club ID Matches
17Local Wireless Matches- One Nintendo3DS system perplayer- One copy of the software perplayer● You Will Need:With two Nintendo3DS systems andtwo co
Joining as the Guest❶ Select LOCAL MATCH from theWireless Menu, then select theteam name of your host.❷ The host must then select you astheir opponent
18StreetPass and SpotPassActivate StreetPass to automaticallyreceive team data from any nearbysystem that also has StreetPass forthis software activat
Receiving Team Data ViaSpotPass(SpotPass™) Even when not playing, by puttingyour system into Sleep Mode it ispossible for the system to connectto the
OFLC (New Zealand):www.censorship.govt.nzAdvisoriesThis software (including any digitalcontent or documentation youdownload or use in connection witht
19Other OptionsYou can view results of recentranking and local wireless matches.Select RECENT RESULTS from theRanking Match menu to receive theresults
20How to Contact UsFor product information, please visitthe Nintendo website at:www.nintendo.comFor technical support andtroubleshooting, please refer
connection with your Nintendo3DSsystem, may render yourNintendo3DS system permanentlyunplayable. Content deriving fromthe unauthorised technicalmodi
2Information SharingUser-generated content, or UGC, iscontent created by users, such asmessages, Mii characters, images,photos, video, audio, QR Codep
someone uncomfortable.- Do not infringe on the rights ofothers. Do not use contentowned by a third party or thatdisplays a third party (photos,images,
3Online FeaturesThis software supports NintendoNetwork™.By connecting to the internet, youcan take part in online rankingmatches and purchase addition
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